Printer-friendly version

Here is an extensive list of resources on various aspects of distance learning.The best way to find information on these or any other topics is to conduct a search using the search tool below. You should also visit our site Journals, Links and Resources for more resources. Categories include:

academic advising
academic resources - business,
space humanities, math, sciences,
spacesocial science
accessibility issues
accreditation
best practices
blended/hybrid learning
broadband
career and technical education
case studies
cheating and plagiarism
computer software
copyright and fair use
corporate e-learning
costs for distance learning
course management
the digital divide
digital libraries and learning
space object repositories
effectiveness of e-learning
e-books
e-portfolios
faculty compensation and support
faculty training and education
gaming and simulations
Higher Education Opportunities
spaceAct (HEOA Authentication)
instructional design
intellectual property issues
interactivity and teaching online
K-12 technology
marketing
national data and statistics
online student orientation
open source
quality assessment
rural distance education
science labs/courses
second life
security
social networking
statewide virtual colleges
strategic and policy plans
student retention
student services
students and technology
technologies
testing and assessment
Twitter
videoconferencing/ITFS
Web design
Web tools
wireless
wikis
women and the Web
space



Browse the glossary using this index

Special | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O
P | Q | R | S | T | U | V | W | X | Y | Z | ALL

V

:

(March 2005) Best uses for videoconferencing, popular collaborative technologies, emerging technologies, basic requirements, best practices, practical examples, network matters, a glossary, and more. From the Video Development Initiative. Web Site
Keyword(s):
:

(1995) from SBC Pacific Bell’s Education First Initiative. Links to sites on presentation skills and room design, technologies, Internet-based videoconferencing, streaming technology, distance learning and research, and projects. Web Site
Keyword(s):
:

(2005) Scott Merrick. Interactive videoconferencing (IVC) is gaining support among a growing number of teachers, administrators, and technologists. The author examines the benefits and potential uses of IVC in the K-12 classroom. Web Site
Keyword(s):
:

An examination of best practices in online academic advising. (2001) by Linda Wagner. Online Journal of Distance Learning Administration. Web Site
Keyword(s):
:

(August 2003) by Rhonda Epper and Myk Garn. In fall 2002 and spring 2003, the State Higher Education Executive Officers (SHEEO) and the Western Cooperative for Educational Telecommunications (WCET) surveyed 51 virtual colleges and university consortia to “examine the goals, functions, challenges, and outcomes of statewide virtual universities across the United States.” Web Site
Keyword(s):
:

This site allows users go inside the pig to learn about its various systems, via a set of high-quality color photographs, which can be viewed at different angles and perspectives. Includes study guides and quizzes on anatomical references, sexing your pig, with information on the digestive, excretory, circulatory, reproductive, respiratory, and nervous systems. Web site
Keyword(s):
:

from the Center for the Virtual University and the Center for Teaching and Learning at the University of Maryland University College. A great resource for faculty who want to use Web-based technologies to accomplish key learning strategies in their online courses. Web Site
Keyword(s):
:

(2002) by the Peak Group Web Site
Keyword(s):
:

(2001) by Tom Clark for WestEd Distance Learning Resource Network. Web Site
Keyword(s):
:
(Jan/March 2009) by Stephanie Gerald and David M. Antonacci; Educause Quarterly (Volume 32, No. 1, 2009.)

“User-created virtual worlds, such as Second Life, are a hot topic in higher education.(1) Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life,(2) including the University of Kansas Medical Center (KUMC).”

“One approach to developing a virtual world educational island is similar to a traditional approach to developing real-world learning spaces: Areas are developed to support broadly defined educational activities. These virtual areas typically include a large lecture hall or auditorium for presentations, smaller classrooms for discussion, a sandbox for student building, and an exhibition hall for displaying student work.(3) However, this real-world approach to virtual world learning space brings with it similar constraints on the types of teaching and learning that can happen in those spaces. For example, large lecture halls, whether in the real world or the virtual world, are based on objectivist transmissive teaching; once built, such spaces do little to support more collaborative and constructivist learning approaches.(4)” . . . Website


Keyword(s):
:
(June/July 2009) by Clark Aldrich, SimuLearn; Innovate.

While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are points along a continuum, all instances of highly interactive virtual environments (HIVEs). The HIVE framework recognizes the various relationships among virtual worlds, games, and simulations that can help educators, researchers, and builders of virtual environments think more clearly about the usefulness of virtual environments. Website
Keyword(s):
:

(2001) by Joan Taylor. This paper evaluates participation levels and perceptions of value and effectiveness in a virtual writing forum. Web Site
Keyword(s):
:

“Virtual U is designed to foster better understanding of management practices in American colleges and universities. It affords students, teachers, and parents the unique opportunity to step into the decision-making shoes of a university president. Players are responsible for establishing and monitoring all the major components of an institution, including everything from faculty salaries to campus parking. As players move around the Virtual U campus, they gather information needed to make decisions such as decreasing faculty teaching time or increasing athletic scholarships. However, as in a real college or university, the complexity and potential effects of each decision must be carefully considered. And the Virtual U Board of Trustees is monitoring every move.”

Web site
:

(2006) by Patrick Carey. The authors contend that open source software has resulted in significant advances in commercial software, which has led to the possibility of adopting modular combinations of open code and proprietary applications. In order to take full advantage of these trends, they argue, institutional planners should ensure that their systems provide an open, standards-based architecture that allows for a flexible range of software options. Web site
Keyword(s):
:

(2007) by Jorge Gaytan. The purpose of this paper was to present a historical background of online education, review its current status, and provide visions shaping its future in an attempt to understand its potential and limitations that will lead to the advancement of the scholarship of teaching and learning. Online instructors must understand the way online education has evolved over the years from previous conceptions of education and the wide array of implications and assumptions involved in the delivery of online education. Recommendations for the advancement of online education, including future research, are given. Web site
Keyword(s):