Here is an extensive list of resources on various aspects of distance learning.The best way to find information on these or any other topics is to conduct a search using the search tool below. You should also visit our site Journals, Links and Resources for more resources. Categories include:
• academic advising
• academic resources - business,
humanities, math, sciences,
social science
• accessibility issues
• accreditation
• best practices
• blended/hybrid learning
• broadband
• career and technical education
• case studies
• cheating and plagiarism
• computer software
• copyright and fair use
• corporate e-learning
• costs for distance learning
• course management
• the digital divide
• digital libraries and learning
object repositories• effectiveness of e-learning
• e-books
• e-portfolios
• faculty compensation and support
• faculty training and education
• gaming and simulations
• Higher Education Opportunities
Act (HEOA Authentication)
• instructional design
• intellectual property issues
• interactivity and teaching online
• K-12 technology
• marketing
• national data and statistics
• online student orientation
• open source
• quality assessment
• rural distance education• science labs/courses
• second life
• security
• social networking
• statewide virtual colleges
• strategic and policy plans
• student retention
• student services
• students and technology
• technologies
• testing and assessment
• Twitter
• videoconferencing/ITFS
• Web design
• Web tools
• wireless
• wikis
• women and the Web![]()
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Videoconferencing Cookbook, Version 4.1:(March 2005) Best uses for videoconferencing, popular collaborative technologies, emerging technologies, basic requirements, best practices, practical examples, network matters, a glossary, and more. From the Video Development Initiative. Web Site | |
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Videoconferencing for Learning:(1995) from SBC Pacific Bell’s Education First Initiative. Links to sites on presentation skills and room design, technologies, Internet-based videoconferencing, streaming technology, distance learning and research, and projects. Web Site | |
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Videoconferencing K-12: The State of the Art:(2005) Scott Merrick. Interactive videoconferencing (IVC) is gaining support among a growing number of teachers, administrators, and technologists. The author examines the benefits and potential uses of IVC in the K-12 classroom. Web Site | |
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Virtual Advising: Delivering Student Services:An examination of best practices in online academic advising. (2001) by Linda Wagner. Online Journal of Distance Learning Administration. Web Site | |
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Virtual College & University Consortia A National Study:(August 2003) by Rhonda Epper and Myk Garn. In fall 2002 and spring 2003, the State Higher Education Executive Officers (SHEEO) and the Western Cooperative for Educational Telecommunications (WCET) surveyed 51 virtual colleges and university consortia to “examine the goals, functions, challenges, and outcomes of statewide virtual universities across the United States.” Web Site | |
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Virtual Pig Dissection:This site allows users go inside the pig to learn about its various systems, via a set of high-quality color photographs, which can be viewed at different angles and perspectives. Includes study guides and quizzes on anatomical references, sexing your pig, with information on the digestive, excretory, circulatory, reproductive, respiratory, and nervous systems. Web site | |
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Virtual Resource Site for Teaching with Technology:from the Center for the Virtual University and the Center for Teaching and Learning at the University of Maryland University College. A great resource for faculty who want to use Web-based technologies to accomplish key learning strategies in their online courses. Web Site | |
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Virtual Schools Across America: Trends in K-12 Online Education:(2002) by the Peak Group Web Site | |
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Virtual Schools: Trends and Issues. A Study of Virtual Schools in the United States:(2001) by Tom Clark for WestEd Distance Learning Resource Network. Web Site | |
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation:“User-created virtual worlds, such as Second Life, are a hot topic in higher education.(1) Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life,(2) including the University of Kansas Medical Center (KUMC).” “One approach to developing a virtual world educational island is similar to a traditional approach to developing real-world learning spaces: Areas are developed to support broadly defined educational activities. These virtual areas typically include a large lecture hall or auditorium for presentations, smaller classrooms for discussion, a sandbox for student building, and an exhibition hall for displaying student work.(3) However, this real-world approach to virtual world learning space brings with it similar constraints on the types of teaching and learning that can happen in those spaces. For example, large lecture halls, whether in the real world or the virtual world, are based on objectivist transmissive teaching; once built, such spaces do little to support more collaborative and constructivist learning approaches.(4)” . . . Website | |
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Virtual Worlds, Simulations, and Games for Education: A Unifying View:While there is some overlap in the uses and structures of virtual worlds, games, and simulations and the three often look similar, their differences are profound. Clark Aldrich presents a taxonomy of virtual environments that recognizes both the distinctions and the similarities among virtual environments for learning. All three, he suggests, are points along a continuum, all instances of highly interactive virtual environments (HIVEs). The HIVE framework recognizes the various relationships among virtual worlds, games, and simulations that can help educators, researchers, and builders of virtual environments think more clearly about the usefulness of virtual environments. Website | |
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Virtual Writing Forum with Don Murray and the National Writing Project in an Asynchronous Environment:(2001) by Joan Taylor. This paper evaluates participation levels and perceptions of value and effectiveness in a virtual writing forum. Web Site | |
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Virtual-U [Video Game]:“Virtual U is designed to foster better understanding of management practices in American colleges and universities. It affords students, teachers, and parents the unique opportunity to step into the decision-making shoes of a university president. Players are responsible for establishing and monitoring all the major components of an institution, including everything from faculty salaries to campus parking. As players move around the Virtual U campus, they gather information needed to make decisions such as decreasing faculty teaching time or increasing athletic scholarships. However, as in a real college or university, the complexity and potential effects of each decision must be carefully considered. And the Virtual U Board of Trustees is monitoring every move.” Web site |
Vision 2010: The Future of Higher Education Business and Learning Applications:(2006) by Patrick Carey. The authors contend that open source software has resulted in significant advances in commercial software, which has led to the possibility of adopting modular combinations of open code and proprietary applications. In order to take full advantage of these trends, they argue, institutional planners should ensure that their systems provide an open, standards-based architecture that allows for a flexible range of software options. Web site | |
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Visions Shaping the Future of Online Education: Understanding its Historical Evolution, Implications, and Assumptions:(2007) by Jorge Gaytan. The purpose of this paper was to present a historical background of online education, review its current status, and provide visions shaping its future in an attempt to understand its potential and limitations that will lead to the advancement of the scholarship of teaching and learning. Online instructors must understand the way online education has evolved over the years from previous conceptions of education and the wide array of implications and assumptions involved in the delivery of online education. Recommendations for the advancement of online education, including future research, are given. Web site | |
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